FAQ 16. 3. 2010


Es gibt bestimmte Fragen, die mir immer wieder gestellt werden, und da ich es Leid bin, sie immer wieder neu zu beantworten, lesen Sie dies bitte, bevor Sie mir Fragen stellen. (Aktualisiert am 10.12.2012)

Über mich  [Nach oben]

Cherry, Cherry Tree, CherryTree, CherryDT, … Ich kenne mich mit all diesen Namen nicht mehr aus.  [Nach oben]

Es ist einfach: Cherry Tree (mit Leerzeichen) ist der Name dieser Webseite. CherryTree (ohne Leerzeichen) ist die “Marke” die ich für meine Software verwende (z.B. “CherryTree Software”), und Cherry (oder CherryDT an Orten, wo der Name “Cherry” bereits vergeben ist) repräsentiert mich als Person.

Und warum “Cherry”?  [Nach oben]

Der Name “Cherry” entstand aus dem Stegreif, als ich mir das erste Mal bei einem Forum im Internet registrierte (dem “RPG-Maker-Quartier”), im Jahr 2006. Ich wollte damals lediglich eine Frage stellen und da war dieses Feld, was von mir einen Nickname verlangte. Um genau zu sein, hatte ich am Vortag einen Film gesehen, indem die Leute Sherry tranken, was meine Gedanken zu dem Wort “Cherry” lenkten. Zu diesem Zeitpunkt wusste ich nicht, dass “Cherry” im Englischen auch “Jungfrau” bedeutet. Deshalb, und weil es ein sehr gewöhnliches Wort ist, würde ich heute einen anderen Namen wählen, es würde jetzt aber zu kompliziert sein, meinen Nicknamen noch zu ändern.

Wer bist du? Wie sieht dein Leben aus?  [Nach oben]

Ich habe letztes Jahr die Schule abgeschlossen und bin jetzt selbstständiger Softwareentwickler (geschäftliche Homepage hier). Ich bin also nur ein 19 Jahre alter Teenager, der in Salzburg (Österreich) lebt. Und ich bin auch nur eine Person ;) – mein Name ist “David Trapp”, und wenn Sie sich wirklich für weitere Details interessieren, klicken Sie hier.

Warum weisst du so viel über Computer? Wo hast du das gelernt?  [Nach oben]

Ich weiß es nicht. Das mag dumm klingen, aber ich kann nicht sagen “ja, ich habe das auf einem 100-tägigen Seminar im Jahr 2002 gelernt” oder etwas ähnliches – ich bin an Computern interessiert seit ich ein Kind war und ich habe liebend gerne experimentiert, so Wissen und Erfahrung sind langsam gewachsen und ich kann nicht festlegen woher genau sie kommen.

Bist du ein Nerd und sitzt den ganzen Tag nur vor dem Computer?  [Nach oben]

Nein. Man muss kein Nerd sein, um Software zu entwickeln.

Über diese Webseite  [Nach oben]

Warum werde ich hier gesiezt? In der RPG-Maker-Community ist es doch, wie meistens, üblich, dass man sich duzt.  [Nach oben]

Das stimmt natürlich. Da du diesen Absatz liest, scheinst du wohl lieber geduzt zu werden, also werde ich das hier auch tun. Es ist bloß so, dass dies keine reine RPG-Maker-Seite sein soll, sondern auch für andere Projekte verwendet werden soll, besonders in der Zukunft, und so ist es sicherer, den Besucher zu siezen. Mittlerweile ist diese Homepage tatsächlich nur für alles, was nicht geschäftlich ist, daher würde ich jetzt eigentlich auch lieber auf “Du” umstellen, habe aber jetzt keine Zeit zu überprüfen wo ich überall “Sie” schreibe… Ich selbst werde aber auch lieber geduzt, wenn du mich daher einmal anschreiben solltest, kannst du es ruhig tun :) – ich duze mich in diesen FAQ ja auch selber.

Was ist “Cherry Tree” genau?  [Nach oben]

Cherry Tree (*.cherrytree.at) bezeichnet alle Dienste die von mir bereitgestellt werden (wie etwa CherryShare, das Schulportal, den Online-Proxy oder eyeOS), aber hauptsächlich diese Webseite, bis auf kommerzielle Projekte, aber einschließlich Hosting.

Vielleicht solltest du auch eine französische/spanische/polnische/… Version deiner Webseite bereitstellen. Soll ich sie für dich übersetzen?  [Nach oben]

Nein, vielen Dank. Ich werde keine weiteren Sprachen mehr hinzufügen..

Wann wird diese Webseite fertiggestellt werden?  [Nach oben]

Ich weiß es nicht. Wir werden sehen.

Könntest du mir etwas Webspace geben?  [Nach oben]

Wenn Sie mich so nett bitten, werde ich das vielleicht sogar tun. Es hängt nur davon ab, für welches Projekt Sie den Webspace brauchen. Das ganze ist natürlich eine andere Geschichte, wenn Sie bereit sind, etwas dafür zu zahlen – ich biete Hosting-Pakete ab € 9,00 pro Jahr an (auch mit eigener Domain). Sehen Sie sich doch einmal die Preisliste an und senden Sie mir einfach eine E-Mail.

Hast du einen eigenen Webserver? Woher hast du das Geld dafür?  [Nach oben]

Ich habe virtuelle Server und bin Reseller von Webspace und Domains. Und das Geld bekomme ich durchs Arbeiten. :)

Über meine Arbeit  [Nach oben]

Wieso konzentrierst du dich auf das Entwickeln von Erweiterungen für den RPG Maker 2000/2003? Er ist doch veraltet und nur wenige Leute benutzen ihn noch.  [Nach oben]

Das ist eine lange Geschichte. Mein erstes RPG-Maker-bezogenes Hilfsprogramm (der Keypatch Wizard) ist aus einer Notwendigkeit heraus entstanden, wurde aber stark kritisiert. Dem folgenden, genannt “RM2k(3) Font Changer” (welches nur eine Stelle in der Runtime-Datei suchte und ersetzte) erging es nicht besser, doch dann entstand ein privater Wettbewerb zwischen mir und einem User namens Crash-Override, was die Enstehung vom Hyper Patcher 1 v1.3 zur Folge hatte. Um den Hyper Patcher zu erzeugen, musste ich Assembler lernen und ein wenig Wissen zum Thema Reverse Engineering erwerben. Dies fand ich sehr interessant und verbrachte deshalb einige Zeit damit, die internen Strukturen der Runtime-Datei zu erforschen. Nun habe ich eine riesige Datenbank mit Speicheradressen, Datenstrukturen sowie Bezeichnungen für Codestellen und Variablen, was mir erlaubt, unglaubliche neue Dinge für den RPG Maker 2000/2003 zu erreichen. Daher gibt mir das Entwickeln von RPG-Maker-bezogene Hilfsprogrammen ein großartiges Ergebnis in kurzer Zeit, was sehr motivierend ist – außerdem muss ich dabei immer wieder Neues lernen, um spezielle Probleme zu lösen.

Welche Programmiersprache verwendest du?  [Nach oben]

Ich verwende FreeBASIC als Haupt-Sprache für alle meine Programme, es können aber auch andere Sprachen notwendig sein (z.B. Assembler, Delphi, Lua, C++). Für geschäftliche Projekte verwende ich aber meistens eine der .NET-Sprachen.

Wie kann ich lernen, selbst Patches zu schreiben?  [Nach oben]

Ich würde vorschlagen, nach einem Tutorial zum Thema Reversing zu suchen, zum Beispiel mit Google :) Am besten jenes von “lena151″.

Warum sind die meisten deiner Patches nur für RM2k v1.07 und RM2k3 v1.08 verfügbar?  [Nach oben]

Diese Versionen wird am häufigsten verwendet (zumindest in der deutschsprachigen Community), daher sind meine Datenbanken bezogen auf diese Versionen.

Hast du jemals ein Spiel mit dem RPG Maker erstellt?  [Nach oben]

Ich habe zwei Spiele begonnen: “Emera’s Vocation” mit dem RPG Maker 2003 und “Pokémon NG Opal” mit dem RPG Maker XP, aber ich habe beide abgebrochen.

Warum macht du nicht gleich einen neuen RPG Maker?  [Nach oben]

Weil es weniger Spaß machen würde als Patches und Hilfsprogramme zu erstellen!

Entwickelst du noch aktiv für den RPG Maker?  [Nach oben]

Ich würde jetzt sehr gerne “natürlich!” schreiben, aber ich habe kaum Zeit durch meine Arbeit als selbstständiger Software-Entwickler. Das ist zwar gut für mein Bankkonto, aber schlecht für die RPG-Maker-Community, und ich weiß das. Ich bin aber noch immer interessiert, weil es einfach Spaß macht, und ich hoffe bald einmal ein bisschen freie Zeit zu haben die ich dem Weiterführen von ein paar Projekten für den RPG Maker widmen kann…


89 Kommentare zu “FAQ”

  1. Pixelex sagt:

    Echt jammerschade, dass du keinen eigenen RPG Maker machen möchtest. :(

  2. Seena sagt:

    Is it possible to change the way an RPG_RT.exe works by modifying the the configuration file(.ini file) in the project the same way RM2K9U can be modified?

    • Cherry sagt:

      Not really, because the UIMod system just uses Delphi’s RTTI (Runtime Type Information) to access properties of forms.

      The RPG_RT.exe uses only one form (the game window), without any interesting properties.

  3. Seena sagt:

    This is about the RMEventFactory.
    Is there a way to actually load or save event data to an RPG Maker project so it can be used and modified in RMEventFactory?
    The help manual that comes with it has absolutely no information on interacting with a project.

    • Cherry sagt:

      It’s explained in the paragraphs “The Template” on page 2, and “The Output” on page 12.

      1. Copy the event from RM2k(3) in the clipboard
      2. Click “Read event data from clipboard” in RMEventFactory
      3. Do what you want with it in RMEventFactory :)
      4. After production, click “Copy to clipboard” in RMEventFactory
      5. Pass the event in RM2k(3)
      6. If you produced more than 1 event, repeat steps 4 & 5

      :)

  4. Thiamor sagt:

    I got a question. Well a few actually.
    Firstly, is there a way on any of your patches to have ’show image’ work during battles on rmk2k3? Also would you happen to know any (if possible) links to people who have edited the engine itself to allow for more options? Such as more HP, MP, Str, and things such as that? not sure if possible (should be with someone smart enough. That is all I’ve got to ask for now. Thanks and peace.

    • Cherry sagt:

      Firstly, is there a way on any of your patches to have ’show image’ work during battles on rmk2k3?

      Yes, the PicsInBattle-Patch. Although the Event Mixer had to be removed, you can still use the “Call Common Event” command in RM2k3 to call a event where picture commands are used.

      Also would you happen to know any (if possible) links to people who have edited the engine itself to allow for more options? Such as more HP, MP, Str, and things such as that? not sure if possible (should be with someone smart enough. That is all I’ve got to ask for now. Thanks and peace.

      Some things are not so easy, like more HP, because in the game engine are limits hardcoded, so the engine would reset the HP to their old maximum as soon as they are changed. You should still have a look at Aten’s Goliath Patch, which is even utilizing my Hyper Patcher 2 to allow 120 pictures.

  5. Seena sagt:

    Is there any way to change the maximum amount of monsters in a monster group beyond 8 (RM2K9U ini files, Resource Hacker, changing an immediate value using a hex editor, etc)?

  6. Seena sagt:

    Currently I am also trying to find ways to modify RM2K3(both the engine and the editor), but I have not made very much progress. I know C++, Java, and I am learning Assembly Language. I understand simple instructions including, but not limited to, CMP, MOV, JMP, as well as concepts related to registers and flags. I am using the IDA Pro Free version for disassembly, and the xvi132 hex editor.

    Do you reccomend using any other programs with what I am using? Should I use a different dissassembler or hex editor?

    Links to other sites (in English) would also be helpful.

    Happy New Year Cherry!

    • Cherry sagt:

      Well, I’d recommend you to get OllyDbg. It’s a great debugger, there are lots of plugins for it all around the net and you get a lot of support. What’s great is that you can patch executable files in the memory, while they are running, test it, and then save it directly to the executable file. The plugin MUltimate Assembler makes it even more powerful, because you can write the whole patch in assembler and “inject” it in the file, and you can also read the existing assembly code and modify it without having to worry about the size of every instruction (you just can’t increase the size of the whole code block, you have to move it somewhere else instead).

  7. Seena sagt:

    OllyDbg is a great tool, but when I try to run RPG_RT.exe(in a game folder of course) using the “run” command, it freezes and stays that way. This doesn’t happen when I run the game by itself. The only way I can get out of this is to stop the program with the task manager. I am using OllyDbg v2.00 and an RPG_RT.exe from Rpg Maker 2003 v1.08. Is there any way I can use the “run” command in OllyDbg on the RPG_RT.exe without having it freeze up?

    • Cherry sagt:

      No freeze here :/

      What exactly is freezing? The game or OllyDbg? If it’s the game, look in OllyDbg’s status bar, if it’s an exception, press Shift+F9. If it’s OllyDbg itself, then I have no idea… maybe try OllyDbg 1.1 instead of 2.0, because v2.0 is still in development, and v1.1 is trusted and reliable, I am using it for years.

  8. Seena sagt:

    Hey Cherry. Are there any RM2K3 patches you know of (from you or anyone else) that change the ATB battle system into a non-ATB turn based battle system where players have an indefinite amount of time to make a choice each turn?

  9. Seena sagt:

    Are there any patches that hide one or more Base Statistics(Level/Hp/Mp/Strength/Defense/Intelligence/Agility) from the Status and Equip Screens?

    Also are there any patches that hide the Hero Class and Title from the Status Screen?

    Also(again) are there any patches that hide certain Equipment slots from the Equip Screen?

    • Cherry sagt:

      Are there any patches that hide one or more Base Statistics(Level/Hp/Mp/Strength/Defense/Intelligence/Agility) from the Status and Equip Screens?

      No, but there is one patch I made for somebody some years ago: It removed the display of the agility in RM2k3… Do you need it?

      Also are there any patches that hide the Hero Class and Title from the Status Screen?

      If you set the title and class names to empty strings, all you need to do is open your rpg_rt.exe in the Resource Hacker, look for the strings “Title” and “Class” and replace them with emtpy strings too.

      Also(again) are there any patches that hide certain Equipment slots from the Equip Screen?

      No, sorry.

  10. Seena sagt:

    I would find the Patch that removes agility very useful.

    Another thing: I managed to figure out how to modify the rpg_rt.exe to allow for all Base Statistics to go up to 32,767 , and for Currency and Variables to go up to 2,147,483,647. Is there a way to upload it to your website? Also is there a way to make it a patch that’s compatable with Hyper Patcher 2?

    Thanks again!

    • Cherry sagt:

      Here is the anti-agility patch:

      Cherry, 20.05.2009 20:49:06:
      http://share.cherrytree.at/showfile-102/rpg_rt2.exe

      Cherry, 20:49:19:
      I’ve changed the following things:

      Cherry, 20:49:57:
      in “equip”: I removed the complete line “Speed xx->yy” and set the other texts one line below (it looks better)

      Cherry, 20:51:37:
      in “status”: I removed the “Speed xx” line and set all other texts one line below. in the first line the text “Speed” will be displayed in white, as heading. change the text in the database to something like “Statistics:”

      About your patch: It sounds quite interesting. Please send it to me, I will then also create a hpa file from it and/or tell you how to do it!

      Best regards,
      Cherry

  11. Seena sagt:

    Thanks Cherry!

    I have uploaded the patch to Cherry Share. The patch is called HigherLimits.exe

    The patch has tested for all of the ways that Base Statistics, Money, and Variables can change and it works fine, however it hasn’t been tested for temporary changes caused by an ability during battle, or an afflicted condition.

    There are also issues with the main menu where if Hp and Mp are above 9999, or if Money is above 999999, lower digits will intermingle with other parts of the Main Menu or go off the edge of the screen.

    • Cherry sagt:

      Hey, great!

      You got an e-mail.

      • Seena sagt:

        Thanks for the information on creating a .hpa file.

        I am unable to open the attachment to download hpdpa.exe however because my email account blocks some attachments no matter what, to “Protect my Computer”, and there is nothing I can do.

        Could you please make the link to hpdpa.exe available?
        I would be very grateful.

  12. Patrick sagt:

    Hey Cherry, I got a question.
    I have been using the Better AEP patch, where it skips the title screen. I don’t have any real issue with that patch, but I realized that I will need more than the 50 picture limit for my game. I downloaded the patch that allows it to go up to 100 and I set it up. But now I have a title screen.

    Is there anyway to have both? Or do I have to choose between the title screen skip or 50 pictures?

  13. Seena sagt:

    When I asked if you could make the link to hpdpa.exe available, I meant on this website, not make the attachment available on my email account. Sorry if I gave you the wrong idea.

    • Cherry sagt:

      Oh yes, okay:

      Hello!

      To create an HPD or HPA patch, you need the file “hpdpa.exe”, my HPD Patcher and Archiver.

      You have to create a script file, containing the tasks you want the archiver to do.

      All commands start with the command’s name, and then the parameters, each in its own line (!).

      There are the following commands:

      CREATE
      name of the hpd file
      name of original file
      name of modified file

      …this command will create an HPD patch. An HPD patch is like an IPS patch, but it also stores the filesize of the original file. Hyper Patcher 2 asks for confirmation if the filesize differs, but you can still apply the patch in that case.
      An HPA file contains several HPD patches, with version information and description. This makes it impossible to apply the wrong patch on the wrong file or wrong file version.

      CREATENUM
      name of the num file
      number 1
      number 2
      number 3

      $

      …this commands will create a NUM file containing the specified numbers (as many you want, ending with a “$” sign). Hexadecimal values start with “&h”. This feature has no use for action patching, but it can be used to store additional information in an HPA file (for example it’s used to store the offset of the number of pictures of the 9999 picture patch in HP2).
      So, you won’t need that feature at all^^

      APPLY
      name of hpd file
      name of target file

      …this command will apply an HPD file. Note that it does NOT ignore the filesize.

      ARCHCREATE
      name of hpa file

      …this command will create an empty HPA file.

      ARCHADD
      name of hpa file
      name of hpd file
      description of patch
      size of code of target file – or 0
      size of data of target file – or version of target file

      …this command will add an HPD patch to an HPA file. The description will be shown at the listbox in HP2. If the description starts with “$”, the entry will be hidden (not very useful for you, I suppose^^). To specify the version of the RPG_RT.exe the patch should work with, you can either specify the size of code and size of data of that RPG_RT.exe (use Finder, PEiD or a similar tool to find out), or the version. If you use the version, put “0″ for the size of code, and the version as size of data. The version can be one of the following codes:

      1000, 1010, 1020, … 1110 : RM2k v1.00 – v1.10
      1500, 1510 : RM2k v1.50 – v1.51 (Value!)
      2000, 2010, 2020, … 2080 : RM2k3 v1.00 – v1.08
      2091 : RM2k3 v1.09a

      ARCHGET
      name of hpa file
      name of target hpd file
      description of patch
      size of code – or 0
      size of data – or version

      …this command will extract an HPD file from an HPA file for the specified RPG_RT.exe version.

      ARCHAPPLY
      name of hpa file
      name of target file
      description of patch
      size of code of target file – or 0
      size of data of target file – or version of target file

      …this command will apply a patch directly from an HPA file. Note that you HAVE to specify the correct size of code/data or version! It’s not automatically detected.

      ARCHCLEANUP

      …this command will delete all HPD files which were created using “CREATE” by the current script.

      After creating the script, start “hpdpa.exe” with your script’s filename as parameter.

      Example:

      CREATE
      higherlimits_install.hpd
      rpg_rt.exe
      higherlimits.exe
      CREATE
      higherlimits_remove.hpd
      higherlimits.exe
      rpg_rt.exe
      ARCHCREATE
      higherlimits.hpa
      ARCHADD
      higherlimits.hpa
      higherlimits_install.hpd
      Increase limits of stats, variables, etc.
      0
      2080
      ARCHADD
      higherlimits.hpa
      higherlimits_remove.hpd
      Set limits of stats, variables, etc. to normal
      0
      2080
      ARCHCLEANUP

      This will create an HPA file with install and uninstall option for your patch, for RM2k3 1.08 only (assuming that a normal rpg_rt.exe and your higherlimits.exe are in the same folder, along with hpdpa.exe and this script, e.g. higherlimits.txt).

      And why did I explain all that and didn’t just create an HPA file for you? Good question. Maybe because you could need it again later. :)

      Best regards,
      Cherry

      Download here.

      • Seena sagt:

        Thanks! I am vary grateful!

      • Seena sagt:

        I got 2 errors when I tried using hpdpa.exe:

        error: file not found “RPG_RT.exe”

        even though the “RPG_RT.exe” was in the same folder,

        and when I tried running your example patch I got another error

        error: invalid command: “”

        and the program got stuck in an infinite loop.

        Is there a way to fix these errors?

        • Cherry sagt:

          error: file not found “RPG_RT.exe”

          HPDPA is very picky about the working directory. Try opening cmd, “cd”-ing to the right directory and then call hpdpa from the command line.

          error: invalid command: “”

          You probably have an empty line somewhere in the file, I assume it’s at the end of the file.

  14. CS sagt:

    Hi Cherry.

    I want to download your HyperPatch2 for RM2K because I want to increase the pic limit (20 is too few!) I am ignorant of how your modifications work though, so I want to make sure if I apply the HyperPatch that people will be able to download and play my game without having the HyperPatch themselves.

    Thanks, and as usual, kudos about what a great job you have done.

    -CS

  15. CS sagt:

    w, I downloaded your unlock picture patch. Works great! Thanks!

    -CS

  16. CS sagt:

    Sorry to super multi-post, but the issue with passability with the moving graphics in the upper tileset being the same as the lower; does that apply to the whole upper/lower chipset or just to the moving tiles?

    Thanks,

    -CS

    • Cherry sagt:

      The moving graphics have nothing to do with the passability.

      Look: If you use upper tiles in the upper layer, everything is ok. Same thing with lower tiles in lower layer. But if you enable the LowerTilesInUpperLayer feature, you can also use lower tiles in upper layer, but on those the passability settings of the [i]upper[/i] tiles will be applied. I can’t change this behaviour without changing the game engine (remember, RM2k9U is not intended to change the game engine, just the editor).

  17. Seena sagt:

    If RM2K9U can have lower tiles in the upper layer, why can’t upper tiles be in the lower layer(ignoring passability settings)?

    • Cherry sagt:

      I don’t know why. This feature is done by just using IDs of Lower Layer tiles for the Upper Layer. Doing it vice-versa doesn’t work, the game engine still shows Lower Layer tiles although I use Uppler Layer IDs there.

  18. Seena sagt:

    Does anybody know of a program that can compile an RPG Maker 2000 or 2003 project into a stand alone exe file instead of having a bunch of files in one folder and having all graphics and other resources available for anybody to view and take?

  19. Vianoce sagt:

    Hello Cherry,

    I have heard great things about the work you have done with RM2K and RM2K3. I wanted to try out the RM2K9 application but everytime I try to open my RM2K3 project using RM2K9 I recieve an error. The error is as follows; “Due to an internel error, RPG Maker had to be closed. The exit code was C0000005 (access violation).” Are you familar with this error?

    • Cherry sagt:

      Do you have COMODO Internet Security installed? In that case, all you can do is uninstall COMODO completely. COMODO is very agressive and creates problems with other programs too, unfortunately.

      If you don’t use COMODO: Which Windows version do you use? If you are using Vista or 7, try enabling the Windows XP compatibility mode for rpg2009.exe and rpg2003.exe.

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  24. Seena sagt:

    Why does hyper patcher 2 allow rm2k 1.07 to have 9999 pictures, but only allow 126 pictures on all other versions?

    • Cherry sagt:

      Because 126 pictures require only some in-place changes (replacing values with other, higher values), which can be done programatically. But for more than 126 pictures, I need to do manual work… and I only did that for RM2k 1.07 yet. Revolution Patch for RM2k3 will also allow 9999 pictures, in several layers.

  25. Iddalai sagt:

    Hi!

    Your RPG Maker patches are really useful!

    About the “BetterAEP”, is there any way leave the “switches” and “variables” values unchanged after using “quit” from the game menu? Or to make the maker “remember” if a specific switch is ON and leave it ON the next time the game is played from the beginning?

    This would allow the “Main Title Menu” to change throughout the game, in example if the player had found all the treasures in the game the “Title Image” could be changed to have a golden medal by turning a switch ON after getting all the treasures.

    Obviouly, when creating the “New Game” and “Load Game” events, one had to add “all switches OFF” and “all variables set to 0″.

    But it would provide even more game creation freedom!

    Is it possible?

    Thanks in advance,

    Bruno

  26. Iddalai sagt:

    Thanks for the reply!

    Power Patch Compact? The one solely in German, I’ll give it a try.

  27. dren sagt:

    I have a question. Was wondering if there is a way to store real time data in variables using any of your tools. For example: I want to store the day of the week on the user’s PC in a variable, as well as the time of day set on their computer in multiple variables. Thanks very much in advance for any help provided! I enjoy your work very much.

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  29. PDJB sagt:

    Yo, great programmer. Is it currently known on how to alter RM2K3’s DBS’s battle formulas? Considering the uselessness of the default (such as INT doing almost nothing).

    Also, do you know of a list where all of RMK23’s bugs/glitches are listed?

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  32. Seena sagt:

    Is there anywhere I can download the source code for Hyper Patcher 2?

    • Cherry sagt:

      No, but if you want publish it, I can send it to you. Please reply to this post and put your e-mail address in the “Mail” field.

      • Seena sagt:

        Thank you Cherry. My email is dr.destruction@hotmail.com and I am actually in the process of creating my own website, so I will be able to publish the source code soon. I am also improving Hyper Patcher 1 and I plan to submit it once I’m done. Improvments will include extending existing functions to rm2k3, and adding functions to change limits on character stats, inventory, gold, and variables.

        Also from now on I will go by “Tahoe Tessie” rather than “Seena”.

  33. Master Chain sagt:

    Huui dein FAQ könntest du auch mal wieder aktualisieren

  34. Shahan sagt:

    Hello Cherry,
    I was just wondering if I can ask you something really important about one of your patches. I’m not sure if I can talk about it in your site publicly. I was looking for your email but I wasn’t sure if the About one is accurate. It’s something about Olly and extracting something from one of my old games. But I’m extremely confused about something.

    ~Shahan

  35. You have several hosting plans available starting at €9/year and I am wondering if I can pay by credit card, thank you for your answer.

  36. Anon sagt:

    Can you make a tool to rename characters from a save file?
    Whenever i try to do it with a hex editor, it either gives an error,
    or the characters disappear and battles end immediately.

  37. I’ve visited david-trapp.com but it’s not that great, why did you not made something more complete, you’re a webmaster and you’re supposed to create something special

  38. Human Wannabe sagt:

    You’re great cherry. Maybe you can do something about the default of RMXP/VX/VXA? hehe

  39. LBT sagt:

    Hi, I need help with a little problem. I have a compiled project of RPG Maker XP, well, now I have only a GAME.exe and GAME.ini but I need my project without compile again and I DELETED :(

    I wonder, is there any possibility to recover my project files using these game.exe and GAME.ini?

    Thank you so much for the help.

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