3.2.1 DestinyDLL

With this module you define wether the Destiny.dll is used and how the startup configuration looks like.

Properties

[Module: DestinyDLL]

Use Destiny.dll?

If this property is checked then the RPG_RT.exe will use des Destiny.dll (thus it will use the scripting language).
Information
If this option is not checked then the patched RPG_RT.exe needs no Destiny.dll. So you can modify RPG_RTs via DestinyPatcher without using the scripting language.

Used version of the Destiny.dll

Select here the Destiny.dll version you want to use. Until yet there is only version 1.0 available (June 2009).

Language

Select here the language of the error messages. This option affects the default decimal separator, too. You can change this option during run time of the game.

MessageLink activated?

If this option is checked you are able to use additional placeholders for the message output. More detailed information about the MessageLink can be found in the help file about DestinyScript.

Number of dwords

This option defines the number of elements in the dword scope (d[...]).

Number of doubles

This option defines the number of elements in the double scope (f[...]).

Number of strings

This option defines the number of elements in the string scope (a[...]).