Table of contents
1. Introduction
2. Assembly of the scripting language
3. Data types
4. Number formats
5. Strings
6. Operators
7. Leading signs
8. Formulas
9. Objects
9.1 Destiny object
9.2 Game object
9.3 Convert object
9.4 Logic object
9.5 Math object
9.6 String object
9.7 Error object
9.8 Errors object
9.9 Keyboard object
9.10 Mouse object
9.11 Time object
9.12 Actor object
9.13 Map object
9.14 Event object
9.15 MapEvent object
9.16 Picture object
9.17 Client object
9.18 Server object
9.19 File object
9.20 Directory object
10. Error messages
11. MessageLink
12. Constants
13. Known bugs
14. Appendix
15. Closing words
16. Imprint
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1. Introduction
Table of contents